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My Projects

PROJECTS

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2022

AC VALHALLA STUDY - castle blockout

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2021

THE DEFIANT- online co-op first-person shooter

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2021

GHOST OF TSUSHIMA STUDY - mongol camp blockout

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2020

HOWL: A TALE OF WOLVES - narrative game about A Mother's Love

Won 3 Awards & Finalist for 2 Categories at Digipen Game Awards 2020

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2020

RUIN IN THE WOODS - solo level design project in Unreal Engine

PERSONAL PROJECTS

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2021

THE DEFIANT POSTMORTEM - challenges faced and lessons learned

Personal Work

GAME & LEVEL DESIGNER

OH JUN YANG

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As a Game Design undergraduate at Digipen Institute of Technology Singapore, I have been a part of many game development processes with projects of varying scopes and team sizes.

 

As such, I have been learning and improving from the mistakes of each development

process to find the most optimum and efficient flow to the development process,

as well as my own work process. 

About Me

WHAT I CAN DO

GAME DESIGN

Understanding of gameplay loops to keep players engaged

 

Documenting Design Documents for the development team to reference

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Rapid prototyping

LEVEL DESIGN

Understanding of gameplay pacing and beats in a level

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Documenting level intensity document with events and timings.

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Rapid iteration

UI/UX

Understanding user empathy to create a product that is easy to use

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Wireframing

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Understanding User Flows

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