GAME & LEVEL DESIGNER
OH JUN YANG
As a Game Design undergraduate at Digipen Institute of Technology Singapore, I have been a part of many game development processes with projects of varying scopes and team sizes.
As such, I have been learning and improving from the mistakes of each development
process to find the most optimum and efficient flow to the development process,
as well as my own work process.
WHAT I CAN DO
Understanding of gameplay loops to keep players engaged
Documenting Design Documents for the development team to reference
Understanding of gameplay pacing and beats in a level
Documenting level intensity document with events and timings.
Understanding user empathy to create a product that is easy to use
Understanding User Flows