GAME & LEVEL DESIGNER

OH JUN YANG

As a Game Design undergraduate at Digipen Institute of Technology Singapore, I have been a part of many game development processes with projects of varying scopes and team sizes.

 

As such, I have been learning and improving from the mistakes of each development

process to find the most optimum and efficient flow to the development process,

as well as my own work process. 

 
 

PROJECTS

2021

THE DEFIANT- online co-op first-person shooter

2020

RUIN IN THE WOODS - solo level design project in Unreal Engine

2020

HOWL: A TALE OF WOLVES - narrative game about A Mother's Love

Won 3 Awards & Finalist for 2 Categories at Digipen Game Awards 2020

PERSONAL WORK

2021

THE DEFIANT POSTMORTEM - challenges faced and lessons learned

WHAT I CAN DO

GAME DESIGN

Understanding of gameplay loops to keep players engaged

 

Documenting Design Documents for the development team to reference

Rapid prototyping

LEVEL DESIGN

Understanding of gameplay pacing and beats in a level

Documenting level intensity document with events and timings.

Rapid iteration

UI/UX

Understanding user empathy to create a product that is easy to use

Wireframing

Understanding User Flows